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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Parent-child links, and the world transform resolved from them each frame.
More...Files | |
| hierarchy_system.h | |
Parent-child links, and the world transform resolved from them each frame.
An unconditional pass over a flat array rather than dirty flags: a second source of truth about whether a matrix is current is what produces invisible-object bugs nobody can reproduce.