18class HierarchySystem :
public System {
20 HierarchySystem() =
default;
21 ~HierarchySystem()
override =
default;
23 HierarchySystem(
const HierarchySystem& other) =
delete;
24 HierarchySystem& operator=(
const HierarchySystem& other) =
delete;
26 HierarchySystem(HierarchySystem && other) =
delete;
27 HierarchySystem& operator=(HierarchySystem && other) =
delete;
42 void resolve(
Scene& scene);
45 std::vector<EntityId> m_level;
46 std::vector<EntityId> m_next;
Per-frame state bundle passed to every system.
Definition system.h:55