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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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netSilence for every entity of a world, classified in one pass. More...
#include <silence.h>
Public Member Functions | |
| void | build (const Scene &scene) |
Classify every entity in scene, replacing what was there. | |
| NetSilence | of (EntityId entity) const |
What netSilence says of entity, as of the last build. | |
netSilence for every entity of a world, classified in one pass.
Built once per send round: the answer depends on the world, not the peer, and is costly per entity.
| void Vkm::Engine::NetSilenceMap::build | ( | const Scene & | scene | ) |
Classify every entity in scene, replacing what was there.
| scene | The world as this round describes it. |
| NetSilence Vkm::Engine::NetSilenceMap::of | ( | EntityId | entity | ) | const |
What netSilence says of entity, as of the last build.
| entity | An entity alive in the world the map was built from. |