7#include "system/physics/ragdoll_system.h"
32enum class NetSilence : uint8_t {
66 NetSilenceMap() =
default;
67 ~NetSilenceMap() =
default;
69 NetSilenceMap(
const NetSilenceMap& other) =
delete;
70 NetSilenceMap& operator=(
const NetSilenceMap& other) =
delete;
72 NetSilenceMap(NetSilenceMap && other) =
delete;
73 NetSilenceMap& operator=(NetSilenceMap && other) =
delete;
92 std::vector<bool> m_posed;
93 std::vector<NetSilence> m_bySlot;
102const char* toString(NetSilence reason);
NetSilence of(EntityId entity) const
What netSilence says of entity, as of the last build.
void build(const Scene &scene)
Classify every entity in scene, replacing what was there.
Central registry managing entities and an open set of component types.
Definition scene.h:29
Names one entity of one Scene, for as long as that slot holds it.
Definition entity.h:23