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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Observer notified by a Scene when an entity is destroyed. More...
#include <scene_observer.h>
Public Member Functions | |
| virtual void | onEntityDestroyed (EntityId id)=0 |
Called just before id's components are removed. | |
Observer notified by a Scene when an entity is destroyed.
Registered via Scene::addObserver(). Lets a system react to deletions without Scene depending on it. Scene::clear() and Scene::swap() do not notify.
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pure virtual |
Called just before id's components are removed.
| id | Entity being destroyed; still alive, components intact. |
Implemented in Vkm::Engine::BehaviorSystem, and Vkm::Engine::RagdollSystem.