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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Names a recurring fault once per gap rather than once a frame. More...
#include <fault_latch.h>
Public Member Functions | |
| bool | report () |
| Record that the pass in progress met the fault. | |
| void | endPass () |
| Close the pass: a fault it did not meet is named again next time. | |
Names a recurring fault once per gap rather than once a frame.
A pass logs when report() answers true, and calls endPass() however it exits. A fault that clears and returns is named again.
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inline |
Record that the pass in progress met the fault.