vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::BodyIslands Class Reference

Disjoint sets over the tick's bodies, for grouping what rests together. More...

#include <physics_internal.h>

Public Member Functions

void reset (size_t count)
 Every body its own island again.

Detailed Description

Disjoint sets over the tick's bodies, for grouping what rests together.

Rebuilt each tick into the same storage, so the tick allocates nothing.


The documentation for this class was generated from the following file: