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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Disjoint sets over the tick's bodies, for grouping what rests together. More...
#include <physics_internal.h>
Public Member Functions | |
| void | reset (size_t count) |
| Every body its own island again. | |
Disjoint sets over the tick's bodies, for grouping what rests together.
Rebuilt each tick into the same storage, so the tick allocates nothing.