14class CharacterControllerSystem :
public System {
16 CharacterControllerSystem() =
default;
17 ~CharacterControllerSystem()
override =
default;
19 CharacterControllerSystem(
const CharacterControllerSystem& other) =
delete;
20 CharacterControllerSystem& operator=(
const CharacterControllerSystem& other) =
delete;
22 CharacterControllerSystem(CharacterControllerSystem && other) =
delete;
23 CharacterControllerSystem& operator=(CharacterControllerSystem && other) =
delete;
37 bool m_noCapsuleLogged =
false;
38 bool m_spinnableLogged =
false;
bool isReplayed() const override
Re-run during a replay: it moves the world from state and command, deterministically.
Definition character_controller_system.h:33
Per-frame state bundle passed to every system.
Definition system.h:55