I build vkmEngine.
I design and build it, from the ECS and the job system to the renderer and its shaders, physics, animation, networking, the in-game UI, the editor and the tools that ship a game. It began in November 2023 as an OpenGL renderer and the library under it, and grew, one subsystem at a time, into an engine you can make and sell a game with.
By day I am a software developer working on real-time camera and video: GPU stabilization and ultra-wide lens correction with neural networks in the loop, Android camera apps with hardware encoding, and video analytics running on NVIDIA Jetsons at the edge. The same thing both jobs ask for - every frame on time - is what this engine is built around.
I hold a master's degree in Applied Mathematics and Computer Science from the Technical University of Sofia.