vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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ui_events.h
1#pragma once
2
3#include <string>
4
5#include "ecs/entity.h"
6
7namespace Vkm::Engine {
8
21 std::string eventId;
22};
23
24} // namespace Vkm::Engine
Names one entity of one Scene, for as long as that slot holds it.
Definition entity.h:23
Fired when a UIButton is clicked (a press released over the same button).
Definition ui_events.h:19
std::string eventId
The clicked UIButton's eventId.
Definition ui_events.h:21
EntityId entity
The button entity that was clicked.
Definition ui_events.h:20