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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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The 2D rect of a UI node - the screen-space analogue of Transform. More...
#include <ui_element.h>
Static Public Member Functions | |
| static UIElement | at (const glm::vec2 &anchorPivot, const glm::vec2 &position, const glm::vec2 &size) |
| An element pinned to one normalised point of its parent by the matching point of itself. | |
Public Attributes | |
| glm::vec2 | anchor = {0.5f, 0.5f} |
| Parent anchor point, normalised (0,0 = top-left, 1,1 = bottom-right). | |
| glm::vec2 | pivot = {0.5f, 0.5f} |
| Element pivot, normalised; the point placed at the anchor. | |
| glm::vec2 | position = {0.0f, 0.0f} |
| glm::vec2 | size = {100.0f, 100.0f} |
| Element size, in canvas reference pixels, added to relativeSize's share. | |
| glm::vec2 | relativeSize = {0.0f, 0.0f} |
| The share of the parent's size this element takes, added to size. | |
| bool | visible = true |
| Skip this element and its whole subtree when false. | |
| bool | blocksPointer = true |
| Whether this element stops a pointer reaching what is behind it. | |
| bool | clipChildren = false |
| Whether this element's rect bounds what its descendants may draw. | |
| UIRect | screenRect = {} |
| Resolved rect in screen pixels, written each frame. | |
The 2D rect of a UI node - the screen-space analogue of Transform.
The element's pivot point is pinned to its parent rect's anchor point (both normalised, top-left origin). position and size are in canvas reference pixels.
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inlinestatic |
An element pinned to one normalised point of its parent by the matching point of itself.
| anchorPivot | Normalised point, 0..1 from the top-left, used as both. |
| position | Offset from the anchor, in canvas reference pixels. |
| size | Element size, in canvas reference pixels. |
| glm::vec2 Vkm::Engine::UIElement::position = {0.0f, 0.0f} |
Offset from the anchor, in canvas reference pixels.
| glm::vec2 Vkm::Engine::UIElement::relativeSize = {0.0f, 0.0f} |
The share of the parent's size this element takes, added to size.
(1, 1) with size (-40, -40) at a centred anchor is a 20 inset on every side. A resolved size below zero is zero.
| bool Vkm::Engine::UIElement::blocksPointer = true |
| bool Vkm::Engine::UIElement::clipChildren = false |
Whether this element's rect bounds what its descendants may draw.
Off by default, since it costs a scissor change. Bounds the pointer as well as the pixels. A UIScroll clips whether or not this is set.