vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::UIDrawData Struct Reference

The backend-agnostic UI overlay for one frame, published on FrameContext::ui. More...

#include <ui_draw_data.h>

Public Attributes

EntityId pointerTarget {}
 The topmost element under the pointer that blocks it, or none.

Detailed Description

The backend-agnostic UI overlay for one frame, published on FrameContext::ui.

clear() keeps the vectors' capacity.

Member Data Documentation

◆ pointerTarget

EntityId Vkm::Engine::UIDrawData::pointerTarget {}

The topmost element under the pointer that blocks it, or none.

Tells a host whether a click was aimed at the scene behind.


The documentation for this struct was generated from the following file: