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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Which bodies a query is allowed to see. More...
#include <query.h>
Public Attributes | |
| EntityId | ignore = {} |
| Never hit; the caster, usually. | |
| bool | hitTriggers = false |
| Include colliders marked isTrigger. | |
| bool | hitStatic = true |
| Include Static and Kinematic bodies, by their authored motion. | |
| bool | hitDynamic = true |
| Include Dynamic bodies, a ragdoll's posed bones among them. | |
| int | layerMask = ~0 |
| Which layers may be hit, as a mask of the bits collision uses; everything by default. | |
Which bodies a query is allowed to see.
ignore is for the common query a body casts from inside itself.