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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Flattened reflection probe for the frame, blended over the global IBL in its box. More...
#include <probe_data.h>
Public Attributes | |
| glm::vec3 | position |
| World space. | |
| glm::vec3 | halfExtents |
| Influence box, for parallax correction + falloff. | |
| float | falloff |
| Fraction of the half-extent fading to the global IBL. | |
| float | intensity |
| Linear-HDR multiplier. | |
| uint32_t | resolution |
| Requested capture face size. | |
| uint32_t | bakeVersion |
| Re-bake trigger. | |
| uint32_t | entitySlot = 0 |
| The entity slot this probe was gathered from; keys its baked capture. | |
Flattened reflection probe for the frame, blended over the global IBL in its box.
See GLProbeManager.
| uint32_t Vkm::Engine::ProbeData::entitySlot = 0 |
The entity slot this probe was gathered from; keys its baked capture.
Not list position: SparseSet packing moves probes when one is destroyed.