vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::PreviewRequest Struct Reference

One editor preview: a mesh with a material under a studio rig, from an orbit camera. More...

#include <editor_render_hooks.h>

Public Attributes

uint64_t key = 0
 Identifies the cached target.
uint32_t size = 256
 Square edge, pixels.
float distance = 3.0f
 In mesh bounding radii.
float lightYawDeg = 0.0f
 Studio rig rotation around Y.

Detailed Description

One editor preview: a mesh with a material under a studio rig, from an orbit camera.

Rendering the same key again overwrites that key's cached target.


The documentation for this struct was generated from the following file: