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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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How much of the world one snapshot may describe. More...
#include <snapshot.h>
Public Attributes | |
| uint32_t | bytes = static_cast<uint32_t>(NetConnection::MAX_PAYLOAD) |
| Bytes one snapshot body may occupy. | |
| EntityId | owner |
| The connection's own entity, which is never the one deferred. | |
How much of the world one snapshot may describe.
A ceiling, or a busy frame makes a datagram the socket refuses whole. What does not fit is deferred, its priority rising until it goes.
| uint32_t Vkm::Engine::NetBudget::bytes = static_cast<uint32_t>(NetConnection::MAX_PAYLOAD) |
Bytes one snapshot body may occupy.
A session passes what its own header leaves.
| EntityId Vkm::Engine::NetBudget::owner |
The connection's own entity, which is never the one deferred.
Written first whatever the budget: reconciliation compares against it.