vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::MissingAssets Struct Reference

The references on one entity that the load could not resolve, kept so a later save writes them back rather than erasing them. More...

#include <missing_assets.h>

Detailed Description

The references on one entity that the load could not resolve, kept so a later save writes them back rather than erasing them.

Present only on entities that had one. Never saved as a component: each name goes back into its field and into the document's assets block - both, since a field naming an asset the block does not declare stays unresolved even once the library holding it is back.


The documentation for this struct was generated from the following file: