vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::MissingAssetRef Struct Reference

One asset reference a scene load could not resolve. More...

#include <missing_assets.h>

Public Attributes

std::string component
 Scene-format component key, e.g. "Mesh".
std::string field
 Key inside that component's block, e.g. "material".
std::string name
 The asset name the file gave.
AssetType type = AssetType::Count
 Kind it was looked up as.

Detailed Description

One asset reference a scene load could not resolve.

Addressed by component and field key, as the scene file addresses it, because that is where a save puts it back.


The documentation for this struct was generated from the following file: