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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Component representing a light source in the scene. More...
#include <light.h>
Public Attributes | |
| float | radius = 10.0f |
| Attenuation cutoff (point/spot/area) | |
| float | innerConeAngle = 0.5f |
| Spot: full-brightness cone, radians. | |
| float | outerConeAngle = 0.785f |
| Spot: falloff edge, radians. | |
| float | areaWidth = 1.0f |
| Rect width along the local X axis. | |
| float | areaHeight = 1.0f |
| Rect height along the local Y axis. | |
| float | areaRadius = 0.5f |
| Disk radius. | |
| bool | twoSided = false |
| Area lights: emit from both faces. | |
| float | shadowBias = 0.005f |
| Depth comparison bias, grown at grazing light. | |
| float | shadowNormalBias = 1.5f |
| Directional and spot: normal offset before the depth compare, in shadow texels (0..4). | |
| float | shadowDistance = 100.0f |
| Directional only: world distance the cascades cover. | |
| float | sourceRadius = glm::radians(0.5f) |
| How large the light's source is, which is how soft its shadows are. | |
Component representing a light source in the scene.
Pose comes from the Transform. Area lights emit along -direction (a spot along +direction); their intensity is point-equivalent, so from afar they light like a point light of the same intensity.
| float Vkm::Engine::Light::shadowBias = 0.005f |
Depth comparison bias, grown at grazing light.
Directional: a cascade depth, scaled with slope. Spot/point: a fraction of the range slid toward the light - twice this at grazing, two fifths head-on.
| float Vkm::Engine::Light::shadowNormalBias = 1.5f |
Directional and spot: normal offset before the depth compare, in shadow texels (0..4).
Tripled at grazing light. Point lights take none.
| float Vkm::Engine::Light::sourceRadius = glm::radians(0.5f) |
How large the light's source is, which is how soft its shadows are.
Directional: angular radius in radians (the sun is about 0.0047), also sizing its highlight. Spot: emitter radius in metres. 0 is hard. Point shadows ignore it; the sky's drawn sun is sized by SkySettings.