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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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A view an authoring host renders the frame through instead of the scene's active camera. More...
#include <host_view.h>
Public Attributes | |
| EntityId | through {} |
| Scene camera to look through, or empty. | |
| Camera | camera |
| Free view's projection; active unread. | |
| glm::vec3 | position = glm::vec3(0.0f) |
| Free view, world space. | |
| glm::quat | rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| Free view, world space. | |
A view an authoring host renders the frame through instead of the scene's active camera.
Set on FrameContext::hostView before the Visibility stage. Either a scene camera named by through, active or not, or when it is empty the free view the remaining fields describe, which the scene file does not store.