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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Opaque, type-safe handle for resources, distinguished by ResourceType. More...
#include <resource_handle.h>
Opaque, type-safe handle for resources, distinguished by ResourceType.
Wraps a StorageIndex (sparse slot index + generation counter). A default-constructed handle is invalid (null sentinel). Handles detect stale access via generation matching.
| ResourceType | The resource type (e.g., MeshAsset, TextureAsset, MaterialAsset). |