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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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What one tick's contacts add up to for one body, in the two reductions Rigidbody publishes. More...
#include <physics_internal.h>
What one tick's contacts add up to for one body, in the two reductions Rigidbody publishes.
Filled by the narrowphase, read after the solve. Both normals act on THIS body, so a contact's two bodies see opposite directions.