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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Everything gameplay code may reach, bundled behind one pointer. More...
#include <behavior.h>
Public Attributes | |
| WindowManager * | window = nullptr |
| The only nullable field: a host that draws nothing has none. | |
Everything gameplay code may reach, bundled behind one pointer.
Session-stable, unlike FrameContext, so subscribe() lambdas may keep using it. A field belongs here exactly when behaviors are meant to use it.