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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Every asset reference a set of entities holds, as an assets block would name it. More...
#include <asset_serializer.h>
Every asset reference a set of entities holds, as an assets block would name it.
Handles from components, plus names with no handle: an AssetRef a behavior authors, and a name the last load could not resolve, kept so a save still names it. An asset's own references (a material's textures, a mesh's or a clip's rig) are not here.