vkmEngine
1.0.0
A C++ game engine ·
vkmengine.com
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splash_system.h
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#pragma once
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#include <string>
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#include <vector>
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#include "core/system.h"
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#include "system/splash/splash_frame.h"
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namespace
Vkm::Engine {
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class
SplashSystem :
public
System {
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public
:
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SplashSystem() =
default
;
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~SplashSystem()
override
=
default
;
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SplashSystem(
const
SplashSystem& other) =
delete
;
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SplashSystem& operator=(
const
SplashSystem& other) =
delete
;
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SplashSystem(SplashSystem && other) =
delete
;
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SplashSystem& operator=(SplashSystem && other) =
delete
;
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public
:
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void
update
(
FrameContext
& ctx)
override
;
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void
add
(
const
std::string& path,
float
hold);
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void
setFade
(
float
seconds) { m_fade = seconds; }
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private
:
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struct
Entry {
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std::string path;
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float
hold = 0.0f;
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};
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private
:
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std::vector<Entry> m_entries;
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size_t
m_current = 0;
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float
m_elapsed = 0.0f;
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float
m_fade = 0.5f;
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SplashFrame m_frame;
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};
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}
// namespace Vkm::Engine
Vkm::Engine::SplashSystem::update
void update(FrameContext &ctx) override
Execute this system for the current frame.
Vkm::Engine::SplashSystem::setFade
void setFade(float seconds)
Set the fade at each end of every entry.
Definition
splash_system.h:47
Vkm::Engine::SplashSystem::add
void add(const std::string &path, float hold)
Append path to the sequence.
Vkm::Engine::FrameContext
Per-frame state bundle passed to every system.
Definition
system.h:55
system
splash
splash_system.h
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1.14.0