vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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particle_data.h
1#pragma once
2
3#include <glm/glm.hpp>
4
5namespace Vkm::Engine {
6
14 glm::vec4 positionSize;
15 glm::vec4 color;
16 glm::vec4 params;
17};
18
19} // namespace Vkm::Engine
One billboard particle for the frame, flattened from the emitters.
Definition particle_data.h:13
glm::vec4 params
x = edge softness (0 hard .. 1 soft); yzw reserved.
Definition particle_data.h:16
glm::vec4 positionSize
xyz = world position, w = world-space size.
Definition particle_data.h:14
glm::vec4 color
Linear RGBA.
Definition particle_data.h:15