7#include "ecs/component/core/transform.h"
25 std::map<uint32_t, uint32_t>
slots;
What a server built at this root after the scene loaded, so every client can build the same.
Definition net_spawn.h:19
std::string prefab
Project-relative prefab path.
Definition net_spawn.h:20
Transform at
Build pose, exact: a static body is never described again.
Definition net_spawn.h:21
std::map< uint32_t, uint32_t > slots
Definition net_spawn.h:25