7#include "ecs/component/physics/collider.h"
31uint32_t addMeshCollider(
35 const glm::vec3& scale = glm::vec3(1.0f)
Open type-erased resource registry with typed handles and generational lifetimes.
Definition resource_manager.h:46
Collision geometry attached to an entity, evaluated in its Transform frame.
Definition collider.h:72