8#include "ecs/component/physics/collider.h"
10namespace Vkm::Engine {
19std::vector<MeshNode> buildMeshBvh(std::vector<glm::vec3>& triangles);
31 const std::vector<MeshNode>& nodes,
34 std::vector<uint32_t>& out
50void queryMeshBvhSegment(
51 const std::vector<MeshNode>& nodes,
52 const glm::vec3& origin,
56 std::vector<uint32_t>& out