vkmEngine
1.0.0
A C++ game engine ·
vkmengine.com
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glfw_include.h
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#pragma once
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// Single include point for GLFW: pulls the Windows headers in first, through the
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// one header that knows how this project includes them, and disables GLFW's own
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// GL header so the GL loader (GLEW) owns the function declarations.
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#include "platform/windows_api.h"
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
platform
window
glfw_include.h
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