vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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gjk.h
1#pragma once
2
3#include <glm/glm.hpp>
4
5#include "system/physics/collision/support.h"
6
7namespace Vkm::Engine {
8
18bool gjkOverlap(const SupportShape& a, const SupportShape& b);
19
20} // namespace Vkm::Engine
A convex shape reduced to the one question GJK asks: its furthest point along a direction.
Definition support.h:17