vkmEngine
1.0.0
A C++ game engine ·
vkmengine.com
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gjk.h
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#pragma once
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#include <glm/glm.hpp>
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#include "system/physics/collision/support.h"
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namespace
Vkm::Engine {
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bool
gjkOverlap(
const
SupportShape
& a,
const
SupportShape
& b);
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}
// namespace Vkm::Engine
Vkm::Engine::SupportShape
A convex shape reduced to the one question GJK asks: its furthest point along a direction.
Definition
support.h:17
system
physics
collision
gjk.h
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1.14.0