vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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default_scene.h
1#pragma once
2
3#include "ecs/entity.h"
4
5namespace Vkm::Engine {
6
7class Scene;
9
19EntityId buildDefaultScene(Scene& scene, ResourceManager& resources);
20
21} // namespace Vkm::Engine
Open type-erased resource registry with typed handles and generational lifetimes.
Definition resource_manager.h:46
Central registry managing entities and an open set of component types.
Definition scene.h:29
Names one entity of one Scene, for as long as that slot holds it.
Definition entity.h:23