5#include "resource/asset/material_asset.h"
15 MaterialHandle material;
Flattened projected decal for the frame: the material lands on surfaces inside the box.
Definition decal_data.h:12
glm::mat4 model
World transform of a unit cube centred on the entity.
Definition decal_data.h:13
float angleFade
Fade width as the surface turns away from the projector.
Definition decal_data.h:16
glm::mat4 invModel
World -> decal local, for the box test + UVs.
Definition decal_data.h:14