3#include "core/reflect.h"
5#include "resource/asset/material_asset.h"
A projected decal - bullet holes, blood, scorch marks.
Definition decal.h:16
bool enabled
Whether this projector is in the frame at all; off costs nothing.
Definition decal.h:25
float angleFade
Fade width as the surface turns away from the projector (0 = hard cut).
Definition decal.h:19
MaterialHandle material
Definition decal.h:17