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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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This is the complete list of members for Vkm::Engine::RenderBackend, including all inherited members.
| editorHooks() | Vkm::Engine::RenderBackend | inlinevirtual |
| holdsPixels(const Handle< TextureAsset > &texture, uint64_t version) const | Vkm::Engine::RenderBackend | inlinevirtual |
| init(WindowManager &window)=0 | Vkm::Engine::RenderBackend | pure virtual |
| maxAnisotropy() const | Vkm::Engine::RenderBackend | inlinevirtual |
| readFrame(const RenderView &view, std::vector< uint8_t > &pixels) | Vkm::Engine::RenderBackend | inlinevirtual |
| reloadChangedShaders() | Vkm::Engine::RenderBackend | inlinevirtual |
| render(const RenderView &view, const ResourceManager &resources)=0 | Vkm::Engine::RenderBackend | pure virtual |
| setInfo(BackendInfo info) | Vkm::Engine::RenderBackend | inlineprotected |