This is the complete list of members for Vkm::Engine::NetSession, including all inherited members.
| advance(float seconds) | Vkm::Engine::NetSession | |
| beginReplayTick(const InputCommand &command) | Vkm::Engine::NetSession | |
| beginTick(uint32_t tick, const InputCommand &command, uint32_t actionCount, uint64_t actionNames=0) | Vkm::Engine::NetSession | |
| close() | Vkm::Engine::NetSession | |
| commandFor(EntityId entity) const | Vkm::Engine::NetSession | |
| connect(const NetAddress &server, uint32_t tickRate) | Vkm::Engine::NetSession | |
| describe() const | Vkm::Engine::NetSession | |
| endReplay(Scene &scene) | Vkm::Engine::NetSession | inline |
| endTick(Scene &scene, uint32_t tick) | Vkm::Engine::NetSession | |
| host(uint16_t port, uint32_t maxPlayers, uint32_t tickRate) | Vkm::Engine::NetSession | |
| interpolate(Scene &scene, float deltaTime) | Vkm::Engine::NetSession | |
| isDisconnected() const | Vkm::Engine::NetSession | inline |
| isMine(EntityId entity) const | Vkm::Engine::NetSession | |
| isPlaying() const | Vkm::Engine::NetSession | |
| lastError() const | Vkm::Engine::NetSession | inline |
| lease(const std::vector< EntityId > &entities) | Vkm::Engine::NetSession | inline |
| leaseCount() const | Vkm::Engine::NetSession | inline |
| localAddress() const | Vkm::Engine::NetSession | inline |
| localEntity() const | Vkm::Engine::NetSession | inline |
| onSpawn(NetServer::SpawnPlayer spawn, NetServer::DespawnPlayer despawn) | Vkm::Engine::NetSession | |
| pacing() const | Vkm::Engine::NetSession | |
| playerCount() const | Vkm::Engine::NetSession | |
| predictionError() const | Vkm::Engine::NetSession | inline |
| receive(Scene &scene, ResourceManager &resources) | Vkm::Engine::NetSession | |
| renderDelay() const | Vkm::Engine::NetSession | |
| replayCommands() const | Vkm::Engine::NetSession | inline |
| replaying() const | Vkm::Engine::NetSession | inline |
| roundTrip() const | Vkm::Engine::NetSession | |
| send(Scene &scene, uint32_t tick) | Vkm::Engine::NetSession | |
| setWorld(uint64_t fingerprint) | Vkm::Engine::NetSession | inline |
| simulates(EntityId entity) const | Vkm::Engine::NetSession | |
| spawn(Scene &scene, ResourceManager &resources, const std::string &prefab, const Transform &at) | Vkm::Engine::NetSession | |