vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::NetServer Member List

This is the complete list of members for Vkm::Engine::NetServer, including all inherited members.

beginTick(uint32_t tick)Vkm::Engine::NetServer
close()Vkm::Engine::NetServer
commandFor(EntityId entity) constVkm::Engine::NetServer
DespawnPlayer typedefVkm::Engine::NetServer
endTick(const Scene &scene, uint32_t tick)Vkm::Engine::NetServer
forgetWorld()Vkm::Engine::NetServer
open(uint32_t maxPlayers)Vkm::Engine::NetServer
receive(Scene &scene, ResourceManager &resources)Vkm::Engine::NetServer
restore(Scene &scene)Vkm::Engine::NetServer
rewind(Scene &scene, EntityId shooter)Vkm::Engine::NetServer
send(Scene &scene, uint32_t tick)Vkm::Engine::NetServer
SpawnPlayer typedefVkm::Engine::NetServer