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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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This is the complete list of members for Vkm::Engine::NetServer, including all inherited members.
| beginTick(uint32_t tick) | Vkm::Engine::NetServer | |
| close() | Vkm::Engine::NetServer | |
| commandFor(EntityId entity) const | Vkm::Engine::NetServer | |
| DespawnPlayer typedef | Vkm::Engine::NetServer | |
| endTick(const Scene &scene, uint32_t tick) | Vkm::Engine::NetServer | |
| forgetWorld() | Vkm::Engine::NetServer | |
| open(uint32_t maxPlayers) | Vkm::Engine::NetServer | |
| receive(Scene &scene, ResourceManager &resources) | Vkm::Engine::NetServer | |
| restore(Scene &scene) | Vkm::Engine::NetServer | |
| rewind(Scene &scene, EntityId shooter) | Vkm::Engine::NetServer | |
| send(Scene &scene, uint32_t tick) | Vkm::Engine::NetServer | |
| SpawnPlayer typedef | Vkm::Engine::NetServer |