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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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This is the complete list of members for Vkm::Engine::NetInterpolation, including all inherited members.
| apply(Scene &scene, float deltaTime, float tickRate, float snapshotRate) | Vkm::Engine::NetInterpolation | |
| behindTicks() const | Vkm::Engine::NetInterpolation | inline |
| delayTicks(float tickRate, float snapshotRate) const | Vkm::Engine::NetInterpolation | |
| forget(EntityId entity) | Vkm::Engine::NetInterpolation | |
| heard(uint32_t tick, float tickRate) | Vkm::Engine::NetInterpolation | |
| HISTORY | Vkm::Engine::NetInterpolation | static |
| hold(EntityId entity, bool held) | Vkm::Engine::NetInterpolation | |
| MAX_SNAPSHOTS_BEHIND | Vkm::Engine::NetInterpolation | static |
| record(EntityId entity, uint32_t tick, const glm::vec3 &position, const glm::quat &rotation) | Vkm::Engine::NetInterpolation | |
| renderTick() const | Vkm::Engine::NetInterpolation | inline |
| restoreConfirmed(Scene &scene) | Vkm::Engine::NetInterpolation | |
| SNAPSHOTS_BEHIND | Vkm::Engine::NetInterpolation | static |