vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::InputMap Member List

This is the complete list of members for Vkm::Engine::InputMap, including all inherited members.

actionCount() constVkm::Engine::InputMapinline
actionFingerprint() constVkm::Engine::InputMap
actions() constVkm::Engine::InputMap
addBinding(std::string_view action, InputBinding binding)Vkm::Engine::InputMap
axis(std::string_view action) constVkm::Engine::InputMap
axis(const InputCommand &command, std::string_view action) constVkm::Engine::InputMap
beginTick(uint32_t tick)Vkm::Engine::InputMap
bindings(std::string_view action) constVkm::Engine::InputMap
clearBindings(std::string_view action)Vkm::Engine::InputMap
command() constVkm::Engine::InputMapinline
define(std::string_view action, std::vector< InputBinding > bindings)Vkm::Engine::InputMap
discardPendingEdges()Vkm::Engine::InputMap
held(std::string_view action) constVkm::Engine::InputMap
held(const InputCommand &command, std::string_view action) constVkm::Engine::InputMap
indexOf(std::string_view action) constVkm::Engine::InputMap
pointer() constVkm::Engine::InputMapinline
pointerDelta() constVkm::Engine::InputMapinline
pointerOverUI() constVkm::Engine::InputMapinline
pressed(std::string_view action) constVkm::Engine::InputMap
pressed(const InputCommand &command, std::string_view action) constVkm::Engine::InputMap
released(std::string_view action) constVkm::Engine::InputMap
released(const InputCommand &command, std::string_view action) constVkm::Engine::InputMap
reset()Vkm::Engine::InputMap
setPointerOverUI(bool over)Vkm::Engine::InputMapinline
setView(const glm::quat &view)Vkm::Engine::InputMapinline
text() constVkm::Engine::InputMapinline
typed(int key) constVkm::Engine::InputMapinline
uiWheel() constVkm::Engine::InputMapinline
update(InputHandle &input, const HostChrome &chrome)Vkm::Engine::InputMap
wheel() constVkm::Engine::InputMapinline