vkmEngine
1.0.0
A C++ game engine ·
vkmengine.com
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Vkm::Engine::AudioDevice Member List
This is the complete list of members for
Vkm::Engine::AudioDevice
, including all inherited members.
close
()
Vkm::Engine::AudioDevice
isVoiceActive
(VoiceId voice) const
Vkm::Engine::AudioDevice
isVoicePaused
(VoiceId voice) const
Vkm::Engine::AudioDevice
masterVolume
() const noexcept
Vkm::Engine::AudioDevice
inline
open
()
Vkm::Engine::AudioDevice
openOffline
(uint32_t sampleRate, uint32_t channels)
Vkm::Engine::AudioDevice
pauseAllVoices
()
Vkm::Engine::AudioDevice
pauseVoice
(VoiceId voice)
Vkm::Engine::AudioDevice
play
(const AudioClipAsset &clip, const VoiceParams ¶ms)
Vkm::Engine::AudioDevice
reapFinishedVoices
()
Vkm::Engine::AudioDevice
render
(float *frames, uint64_t frameCount)
Vkm::Engine::AudioDevice
resumeAllVoices
()
Vkm::Engine::AudioDevice
resumeVoice
(VoiceId voice)
Vkm::Engine::AudioDevice
seekVoice
(VoiceId voice, float seconds)
Vkm::Engine::AudioDevice
setListener
(const glm::vec3 &position, const glm::vec3 &forward, const glm::vec3 &up)
Vkm::Engine::AudioDevice
setListenerActive
(bool active)
Vkm::Engine::AudioDevice
setMasterVolume
(float volume)
Vkm::Engine::AudioDevice
stopAllVoices
()
Vkm::Engine::AudioDevice
stopVoice
(VoiceId voice)
Vkm::Engine::AudioDevice
updateVoice
(VoiceId voice, const VoiceParams ¶ms)
Vkm::Engine::AudioDevice
voiceCount
() const
Vkm::Engine::AudioDevice
voiceCursor
(VoiceId voice) const
Vkm::Engine::AudioDevice
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1.14.0