vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::AudioDevice Member List

This is the complete list of members for Vkm::Engine::AudioDevice, including all inherited members.

close()Vkm::Engine::AudioDevice
isVoiceActive(VoiceId voice) constVkm::Engine::AudioDevice
isVoicePaused(VoiceId voice) constVkm::Engine::AudioDevice
masterVolume() const noexceptVkm::Engine::AudioDeviceinline
open()Vkm::Engine::AudioDevice
openOffline(uint32_t sampleRate, uint32_t channels)Vkm::Engine::AudioDevice
pauseAllVoices()Vkm::Engine::AudioDevice
pauseVoice(VoiceId voice)Vkm::Engine::AudioDevice
play(const AudioClipAsset &clip, const VoiceParams &params)Vkm::Engine::AudioDevice
reapFinishedVoices()Vkm::Engine::AudioDevice
render(float *frames, uint64_t frameCount)Vkm::Engine::AudioDevice
resumeAllVoices()Vkm::Engine::AudioDevice
resumeVoice(VoiceId voice)Vkm::Engine::AudioDevice
seekVoice(VoiceId voice, float seconds)Vkm::Engine::AudioDevice
setListener(const glm::vec3 &position, const glm::vec3 &forward, const glm::vec3 &up)Vkm::Engine::AudioDevice
setListenerActive(bool active)Vkm::Engine::AudioDevice
setMasterVolume(float volume)Vkm::Engine::AudioDevice
stopAllVoices()Vkm::Engine::AudioDevice
stopVoice(VoiceId voice)Vkm::Engine::AudioDevice
updateVoice(VoiceId voice, const VoiceParams &params)Vkm::Engine::AudioDevice
voiceCount() constVkm::Engine::AudioDevice
voiceCursor(VoiceId voice) constVkm::Engine::AudioDevice