5#include "resource/asset/audio_clip_asset.h"
6#include "system/audio/audio_device.h"
32 static PlaySoundEvent at(AudioClipHandle clip,
const glm::vec3& position,
float volume = 1.0f) {
34 event.params.position = position;
35 event.params.volume = volume;
A request to hear a clip once, from gameplay that owns no entity for it.
Definition audio_events.h:20
static PlaySoundEvent at(AudioClipHandle clip, const glm::vec3 &position, float volume=1.0f)
A request to hear clip once, from position.
Definition audio_events.h:32
Everything the mixer needs to know about one voice, pushed every frame.
Definition audio_device.h:32